Art of Conquest How to Put Troops in Garrison
This article is for the players in Ascension of Kingdoms who are looking for the all-time Garrison Commanders and pairings to invest. If you get into kingdoms where it might be tough coping up with the huge ability deviation, you will absolutely find this article helpful.
Advantages of Using Garrison Commanders
- Absolute defence force for garrisons.
- Everyman possible loss of troops to any attack.
- Neat defensive resistances and potent heals.
- Maintain the position of the alliance and secure resources or troops of a urban center.
- Guarantee a hard battle to any enemy regardless of the consequences of the assault.
Best Garrison Commander Pairings in Rise of Kingdoms for New Players
One of the most asked questions is:
Whether
Sun Tzu is however viable as a master commander in-game?
For me, personally, the answer remains yes.
Sun Tzu is even so a very capable commander, a perfect option for the F2Ps. With
Theodora coming in as the f2p version of
Yi Seong-Gye, Sun Tzu earns a huge heave every bit a possible garrison captain.
In the early days of ROK, the primary choices for garrison primaries were
Charles Martel + Richard I (historically Richard the Lionheart), and Sun Tzu. With anti-healing commanders like Saladin coming into the game, Richard was pushed away from the frontlines into the dredges of forgotten commanders.
That is until JWM2 showcased in Osiris league how
Richard, coupled with expert one-time
Caesar could tank quite a few of the newer commanders.
What became the newest defensive meta, nevertheless was the archer combo of
Artemisia YSG.
This was mainly because of the fact that experiments portrayed perfectly, the capability of Artemisia to counter Attila Takeda rallies, the newest P2W offensive meta.
Still, the attackers were not stumped for long.
They figured out that, while Artemisia was the perfect counter to Attila, she could easily exist beaten with more than conventional rally combinations like
Genghis Khan and
Saladin for cavalry,
Alexander Martel for infantry, or
Edward Tomyris for archers.
The defense meta so shifted to more conventional combinations like
Charles Martel/Constantine or
Sunday Tzu/ YSG.
Lately, in that location had been a new quirky combination of
Wu Zetian with
Matilda for siege defense, something which is worth giving a proper chance in drastic situations like the last flags in KvK.
Whoa, I almost forgot. Wu Zetian has for some time, been a prominent defensive meta confronting
Attila equally well every bit Edward Tomyris. Her best virtue is the fact that she caters to mixed troop defense, often the last resort for cornered kingdoms being routed out of Rex's Land.
Some older kingdoms have also experimented with
Wu Zetian Frederick or
Wu Zetian Caesar in the Ark, just by far,
Wu Zetian/Constantine is the best accommodating defensive commander pairing.
Constantine is very good at defense as a secondary commander.
ane. Constantine
Against Non-Attila-Takeda Rallies
Near are skill damage commanders.
Hither, the support tree of Constantine comes into outcome.
Loose Germination and
Emergency Protection both are fabulously effective in reducing skill impairment of attacking commanders. This trumps out most skill damaging rally leads similar
Minamoto,
Alexander,
Edward, or
Mehmed.
For Attila-Takeda Rallies
Who are non agile skill damage commanders and are based on normal set on impairment. Constantine has two trump cards for them.
1. His support tree has the talent
Rejuvenate which is basically a proper rage engine. Imagine if it is a
Constantine / Charles Martel philharmonic, this talent volition exist feeding continuous rage to continuously make Charles Martel regenerate those shields.
2. His first skill "Edict of Milan" decreases the enemy set on by forty% and increases troop damage reduction of not only the garrison but besides the surrounding armies by 10%.
Now, this is particularly effective confronting
Attila Takeda because they focus on the normal attack.
At present suppose you accept a counter-rally of
Hannibal/Aethelfled debuffing the Attila Takeda rally. At that bespeak, Constantine will buff not only the garrison simply also the debuffing rally/armies.
Moreover, his second skill "Allegiance" gives 40% wellness to infantry, which every bit infantry players know is fabled for defence force.
For the newer players, I would recommend going for YSG and so immediately Constantine as he is a versatile commander for defending your city besides as whatsoever structure.
If you accept read so far in the blog, you are lucky, because I will now innovate an epic commander that cannot substitute Constantine merely will be as a bang for the buck for f2p players.
2. Sun Tzu
Sun Tzu, the F2P rage engine, AoE fighter.
Skills:
His 1st skill "Art of War" is an expanse-of-effect impairment skill that can hit iii targets (five targets when expertised) within a fan-shaped area. It as well generates 50 rages for each target. At present if you lot can hit 5 targets, that means one/4th of your rage bar filled instantly.
In addition, his 2d skill increases troop damage reduction in garrison past 7%.
His third skill "Master Strategist" increases troop damage reduction by 10% and infantry health by ten% too. Moreover, his 4th skill "Everchanging Tactics" grants 20% boost to skill damage.
Now, these skills place this commander in a very interesting position.
If y'all want a damaging garrison, one that volition eat upward enemy troops for breakfast, Sun Tzu can be paired with any commander that focuses on skill damage, similar Alexander, Mehmed, Freddy, Osman, Edward, or Cao Cao. Even Boudica is a good combo for damaging armies with Sun Tzu in the early game.
This makes Sun Tzu not only a expert defensive commander simply too a smashing rally leader.
This makes Sun Tzu a proper defensive as well as offensive meta.
What makes it better is his skill talent tree.
Since he is in the crime, a skill damage maestro in AOE, the skill tree gives an essential heave to his merics in defense besides every bit in offense.
I myself have won in 1v1's with 40-50M players when I was just 15M in might, using Sun Tzu Charles Martel.
The Sun Tzu Martel combo is especially lucrative considering it boosts infantry wellness like annihilation. All infantry players know how essential health is for infantry on the battlefield.
Even now, in the age of Chandragupta Maurya and other new commanders, Sun Tzu does pack a adept punch as an early game tank that spews burn down, as well as a belatedly-game aoe rage engine.
Even almost t5 players focusing on infantry accept their concluding march as Sunday Tzu/ Eulji. Sunday Tzu has e'er been the F2P forcefulness in the game, due to his expertise as an infantry master.
Best Garrison Commanders for Late/End Game
Zenobia
A commander specialized in leading infantry units.
She has no damage skill, her combat mechanics are based on the constant healing to the troops and the application of defensive buff makes Zenobia a powerful defender of garrisons.
In addition to leading this blazon of structure, she increases the attack of all units so that they tin cause greater damage to the attacker, Zenobia constantly and perfectly applies improvements to her troops.
Why cull Zenobia?
- Absolute defense, specialized in Infantry.
- Great use of defensive buffs to benefit her ground forces.
- Constant healing in large portions, ideal to restore office of her army and continue to defend perfectly.
- Perfect defender of garrisons.
Theodora
Theodora is a great commander to defend garrisons!
She has a harm skill that affects a maximum of 5 targets in AOE Although the skill damage does not cause much bear upon, she applies a potent debuff to the enemies that further increases the damage dealing towards them.
Furthermore, she decreases the attack of any enemy while she leads the structure, at the same fourth dimension increases her troop damage.
Theodora is perfect when defending garrisons with the special combat style, cheers to her skills and talents.
Why choose Theodora?
- Great defense and resistance.
- Awarding of strong defensive and offensive buff.
- Damage in AOE.
- Debuff to the enemies, reducing the damage caused past the opponent rallies.
- Her talents and her skill are created to defend any garrison.
Yi Lord's day-sin
Commander specialized in the defense of Garrisons, capable of leading any type of unit since the use of mixed troops is his force.
YSS has a unique combat mode in Rise of Kingdoms, since his damage skill has two forms of apply, for open-field and for when he leads garrisons, his damage is transformed into AOE.
As long every bit YSS leads the garrison defense force, he will constantly employ strong defensive buffs to his troops, making them a complete bulletproof defence force.
Why choose Yi Dominicus-sin?
- Not bad defense force and resistance.
- Strong defensive buff.
- Excels at leading mixed troops.
- Peachy damage in AOE when he defends garrisons.
- His talents and his skills are created to defend any garrison.
Wu Zetain
A commander specialized at leading garrison of any kind.
Wu Zetian has excellent skill damage and healing cistron. She is a commander with great defense, especially damage reduction and increases the assail touch on her enemy when leading garrisons.
She also excels at leading mixed troops, which is perfect for defending garrison when people sending different kinds of units.
Why choose Wu Zetian?
- Dandy defense force and damage reduction.
- Good healing factor.
- Smashing for mixed troops.
- Great damage skill.
- Her talents and her skill are created to defend any garrison.
Constantine I
A bully infantry leader and made for PVP battles, particularly leading Garrisons.
Constantine is i of the almost defensive commanders in Ascent of Kingdoms. His garrison leading is almost perfectly, thanks to his accented defense and swell healing factor.
The infantry is his main unit, so it is ever of import to use Constantine for leading infantry in fundamental KVK structures such as Fortresses and Flags, making it a robust defense. He has very defensive talents and skills for garrisons.
Why choose Constantine I?
- Corking defense.
- Excellent healing factor!
- Great damage reduction (both physical and skill)
- Good buff for infantry.
Conclusion
This is why most new players who want to fight their way up, are advised to kickoff with culture Prc and so that they can get Sun Tzu at the beginning of the game.
Nigh of these are only designed for this specific task and it is one of the most important in Rising of Kingdoms due to its office in PVP combats or events such as "Ark of Osiris", where nosotros must defend past all cost.
Hope this web log was interesting and informative for you. Keep a lookout for more than articles incoming on defensive strategies in KVK and in daily life as a ROK player.
See y'all adjacent time… Peace out, Folks.
– Adhikari
guidryclanouper57.blogspot.com
Source: https://www.rok.guide/garrison-commanders/
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